I worked on creating and improving a variety of architectural materials for Mayan environments. My goal was to make the materials more polished, consistent, and visually appealing while fitting the overall art direction of the project.
This included both creating new materials and refining existing ones to help bring the environments to life.
Special thanks to Salil Harchekar for the initial versions of some of the materials :
https://www.artstation.com/salilharchekar
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► Bordeaux Texture Team :
Camille Arnoux, Julien Delannoy, Vadim Tougeron
► Singapour Texture Team :
Monica Marshellina, Russell Chua, Zhi Hong Ong
► India Texture Team :
Salil Harchekar
► Chengdu Texture Team :
Ye Hang
► Philippines Texture Team :
Christopher Palo, Dan Joseph Abordo